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5:30 pm MTG Booster Draft

Players will open three booster packs and build their decks from those packs after drafting the cards.

Entry fee is $15

5:30 pm D&D Encounters

D&D Encounters is open to all players.  Each week consists of individual adventures that are part of larger adventure.  Players can bring their own characters or use one of the pregenerated ones.

This event is free to all players.  The Game Closet has bonus rewards for those of you that dedicate to being a Dungeon Master every week.

5:30 pm Yu-Gi-Oh Open Play

No Charge.

Bring your decks to get some dueling practice.

Bring your cards to trade with other players to work toward building your next deck.

5:30 pm Warhammer 40K Open Play Day

This is the time to come in and play some Warhammer 40K with other local players. 

There is no cost.  Just bring your minis and be ready to play.

6:00 pm Warmachine/Hordes Journeyman League

Entry Fee : $10 (one time fee for the whole league).

 

Overview
Journeyman Slow Grow League
Over the course of six weeks, players compete for prizes by earning league points. There are three types of league points:
Game Points, Hobby Points, and Journeyman Points. Game Points are earned for playing against other players in the
league using that week’s rules, Hobby Points are earned for painting models, Journeyman Points are the sum of Game Points and Hobby Points.

Each week, rules are set to restrict the size and general composition of players’ armies. This will help encourage an
environment that is enjoyable for players who may take longer to become accustomed to the rules of the game.
Prizes Patch prizes are awarded for initial participation, continued participation, and championship awards. There are four rank award patches that all players may earn by participating in the league. There are three championship award patches a player may earn if he qualifies.

Championship Awards (one of each per league)
Destroyer Award (Skull): Most Game Points
Creator Award (Flag): Most Hobby Points
Journeyman Award (Crown): Most Journeyman Points
Rank Awards (obtainable by all players)
Rank 1: League Entry
Rank 2: 10 Journeyman Points
Rank 3: 20 Journeyman Points
Rank 4: 30 Journeyman Points
Rank Layout

The awarded rank patches are modular. All players begin with the Rank 1 centerpiece patch and may earn additional
chevrons up to Rank 4. Each rank patch is placed below the previous patch in order. Any Championship patches a player wins are placed at the top of their earned ranks, as follows.
Championship Award(s)
Centerpiece (Rank 1)
Chevron (Rank 2)
Chevron (Rank 3)
Chevron (Rank 4)
Scoring

Players earn Game Points by playing league format games. Wins are worth 3 points each. Losses and draws are worth 2 points each.

Players earn Hobby Points for painting models in the faction they are playing within the league. These models do not have to be used at any time during a league game. For a painted model to score Hobby Points, it must meet the requirements listed in the Painting Requirements section. Hobby Points are awarded only for models painted during the course of this. Models painted prior to the start of the league do not count. Use the list below to determine how many Hobby Points a given model/unit is worth.

Warcasters, warlocks, warbeasts, warjacks, and solos: 3 points for a large-based model, 2 points for mediumbased model, and 1 point for small-based model
Battle engines: 5 points
Units of two models: 2 points
Units of three to six models: 3 points
Units of seven or more models: 4 points
Units of only medium-based models: 1 additional point
Units of only large-based models: 2 additional points
A unit can earn Hobby Points once it is completed at minimum size. If the player later adds to that unit and paints the remaining models, he earns Hobby Points equal to the difference between the Hobby Points for the total unit size and the minimum unit size.

Example: Billy paints six Exemplar Errants and earns 3 Hobby Points for his minimum unit. During the league Billy adds four more Exemplar Errants and the UA, which he also paints. He then receives an additional 1 Hobby Point.
Solos, warcasters, and warlocks that comprise multiple figures are worth Hobby Points corresponding to the base size of each individual model: 3 points for a large-based model, 2 points for medium-based model, and 1 point for small–based model.

Example: The Witch Coven is worth 5 Hobby Points when fully painted: 1 point each for the three small-based Witches and 2 points for the medium-based Egregore. The dragoon Fenris is worth 4 Hobby Points when fully painted: 3 for the large-based model and 1 for the small-based model.

Tiebreakers
If two players are tied for most Hobby Points, the player with the most Game Points wins the Creator Award.
If two players are tied for most Game Points, the player with the most Hobby Points wins the Destroyer Award.
If two players are tied for most Journeyman Points, the player with the smallest difference between his total Hobby Points and his total Game Points wins the Journeyman Award.

If these tiebreaker conditions still result in a tie, the winner of the last game played between the tied players wins the
contended award. If these players did not play each other during the course of the league, they do so at this point to
determine the winner of the award using the week 6 rules.

League Schedule

A player may paint as many models during a league as he likes. Only models painted in the faction a player originally
signed up for in the league will count towards scoring. A player may play as many games during a league as he likes, but he may not score points in a game against an opponent he played in the game directly preceding the current game.

For instance: John plays Mike and scores 3 points for winning. Until John plays another player at least once, he cannot gain any more points for playing Mike again. If John only played Mike and Dave during the course of the league, but alternated between the two, all of his matches would count for points.

Weeks 1 through 5 require that a player use the contents of his battlegroup box set when constructing an army list. At week 4, a player is allowed to swap out the warcaster or warlock in his battlegroup box set for another warcaster or warlock within the same faction. This player’s games for weeks 4 and 5 must use the new warcaster/warlock or the original warcaster/warlock. For week 6 there are no restrictions, and a player may switch his caster from game to game all week long.

Games played during the league will follow this schedule:
Week Army Composition Scenario
1-Battlegroup box set only
Mangled Metal / Tooth and
Claw
2-15 points: Battlegroup box set contents required Kill Box
3-25 points: Battlegroup box set contents required Kill Box
4-25 points: Battlegroup box set contents required (’caster swap
allowed) Kill Box
5-35 points: Battlegroup box set contents required (original or
swapped ‘caster allowed) Kill Box or Killing Fields
6-35 points: No restrictions Kill Box or Killing Fields
Battlegroup Box Set Equivalents
At this time, not all factions have a battlegroup that can be purchased as a single box set. Also, with the release of the WARMACHINE Two-Player Battle Box, there exists an alternate battlegroup for the Protectorate of Menoth. A player who wishes to play one of the factions, contracts, or minion pacts listed below may use the associated battlegroup box set equivalent.

It is strongly recommended that new players who wish to begin learning WARMACHINE and HORDES with
Mercenaries or Minions are made fully aware that these factions do not have the same breadth of options as other factions.

A player who wishes to play Mercenaries or Minions during the league must play the same contract or pact throughout the entire league.

Protectorate of Menoth (Two-Player Battle Box Alternative)
High Exemplar Kreoss, Vanquisher, Crusader, Repenter

Retribution of Scyrah
Kaelyssa the Night’s Whisper, Manticore, Griffon, Chimera

Mercenaries (Four Star Syndicate Option 1)
Magnus the Traitor, Mangler, Renegade, Talon

Mercenaries (Four Star Syndicate Option 2, Searforge Commission, Highborn Covenant Option 1)
Gorten Grundback. Ghordson Driller, Grundback Gunners x3

Mercenaries (Four Star Syndicate Option 3, Highborn Covenant Option 2, Talion Charter)
Captain Bartolo Montador, Mariner, Freebooter, Buccaneer

Minions (Thornfall Alliance)
Lord Carver, War Hog, Gun Boar x2

Minions (Blindwater Congregation)
Bloody Barnabas, Blackhide Wrastler, Ironback Spitter

 

Alternatively, if you wish to bring a faction build not on the list, you can bring a battlegroup that is equivalent to 11 points or less. 

 

 

 

Painting Requirements

For a model to count for hobby points it must be primed, basecoated, and painted with a reasonable diversity of color.

Individual elements of the miniature must be distinguishable by color or shading. For instance, flesh must be a different color than hair or clothing; metal should be a different color than leather.

Privateer Press Modeling & Painting Policy

All models used in Privateer Press organized play events must be Privateer Press miniatures from the WARMACHINE or HORDES lines. The miniatures must be fully assembled on the appropriately sized bases for which they were designed.

Non–Privateer Press models, unassembled miniatures, and inappropriately based models are not permitted.
Models that have not yet been released to the general public at the time of the event are not permitted. The Extreme
versions of models are acceptable for use in organized play.

Privateer Press encourages players to have a fully painted force on the table. Games with painted armies are more
interesting to watch and generally enhance the experience for everyone.
Model Conversion Rules

Playing with a uniquely individualized and painted force is one of the most rewarding aspects of the hobby. Just as with information disclosure and sportsmanship, players are expected to be unambiguous about model representation. The following rules must be adhered to when using converted models in organized play. These rules are meant not to limit a player’s modeling options but rather to allow creativity without generating an environment that could become confusing during game play. At his discretion, an event organizer can make exceptions to these rules to approve any reasonable
conversion.
The Miniature

A converted model must contain a majority of parts from the WARMACHINE or HORDES model for which the rules
were written. For example, a Testament of Menoth conversion must be composed mostly of parts from the Testament of Menoth model. The end result of any conversion must be something that is clearly identifiable as the intended miniature and that accurately represents its weapons and equipment as listed in its rules.
Any conversions must be clearly pointed out to your opponent before the game to avoid confusion.
Swapping Weapons

On warrior models, converting and swapping weapons is acceptable provided the new weapon is the same type as the weapon replaced (for example, swapping one sword for another). Anything relating to a weapon’s specific rules must be maintained to avoid confusion.

Example: A weapon with Chain Weapon must still be modeled as a chain-style weapon, and a weapon’s length must be considered when converting weapons with Reach.

Weapons on warjack and warbeast models cannot be swapped. Because many ’jacks and beasts utilize the same chassis or torso, the weapons are the most identifiable part of the model from across the table. Converting warjacks and warbeasts is still encouraged, but the aesthetics of the weapons must be maintained. Modifying weapons is also permitted, as long as the end result is easily identifiable as the intended warjack’s or warbeast’s proper weapon.

Basing
Miniatures must be on their appropriately sized WARMACHINE or HORDES bases, but players may add scenic details. The base’s edge must always be considered when doing this, as the base itself is used for all measurements. Although scenic elements may overhang the base’s edge, enough of the edge must remain visible that accurate measuring does not become difficult or impossible.

6:00 pm Friday Night Magic

Entry Fee: $8

Format: Standard

Event will have five rounds followed by a cut to the Top 8.

Two wins guarantees you a MINIMUM of one booster pack.

Each player will also count as two packs toward the total prize pool. So, with 20 players in attendance, the Top 8 will basically be splitting 32 packs worth of product. Obviously, this number increases with a higher number of players.

Your entry fee covers your entry for *BOTH* FNM events. The second event will only award prizes to the Top 3 finishers.  This makes your money go a long way on FNM nights.

If you choose to show up and play ONLY the second event, there is a $4 entry fee.

And on top of that, we will have players designated as “bounties” each night. If you beat those players in one GAME of the match you will have $1 store credit for the night. If you happen to beat one of the “bounties” in two games (and therefore win the match), you will get an additional booster pack! And this pack is a pack that gets added to the prize pool. It doesn’t come from the existing pool! **bounty awards will not apply for bounty vs. bounty matches***

 

 

12:00 pm MTG Dark Ascension Launch Party

Format: Sealed

Entry Fee: $30

Players will participate in four rounds of play.

Players will be given six booster packs from which they will build their decks.

Prizes will be awarded as follows:

4 wins               6 packs
3 wins               4 packs
2 wins                1 pack

All players will receive a promotional card (Mondronen Shaman/Tovolar’s Magehunter) for participation.

 

 

No Prerelease Drafts

The following is from a Wizards of the Coast WPN announcement:

 As a side effect of the Prerelease changes, booster draft will no longer be offered at Prerelease events. Sealed Deck and Two-Headed Giant Sealed Deck will be the available formats. That means that the Launch Party will be the first opportunity players have to draft with Dark Ascension, …”

 

In light of this, after our main events, we will be hosting 4-pack sealed events:

$20 entry fee

8-player flights

Players will play in single-elimination rounds

Prizes: 1st – 4 packs, 2nd – 3 packs, 3rd/4th – 1 pack

 

2:00 pm Yu-Gi-Oh Tournament

Entry fee is $5.

Players will play swiss-paired rounds with decks built using the Advanced deck constructions rules using the latest Limited & Forbidden lists.

You can find the lists at: http://www.yugioh-card.com/en/limited/

4:00 pm MTG - Commander League

First pods start at 4:00pm.  Second pods will start shortly after 6:00pm.

Entry fee is $3 for the evening.  Players will play in pods of 3-4 players.  Time limit will be 30 minutes per player, per pod.

See other Commander format rules on our message forum.

1:30 pm MTG Standard Tournament

Entry fee: $10

Format: Standard

Number of rounds will be based on attendance followed by a top cut.

Prizes will include no less than one booster box of product.  Prizes will also include promo cards, storage supplies, and Japanese booster packs.  We have both foreign Dark Ascension and Innistrad packs :)

Three packs per player will be added to the prize pool.  All players will receive one booster pack for participation.

 

1:30 pm Board Game Day

Players can play any store copies of games for free.

Players can also feel free to bring their favorite board games to play with other local players.

1:30 pm Warmachine/Hordes Journeman League

Entry Fee : $10 (one time fee for the whole league).

 

Overview
Journeyman Slow Grow League
Over the course of six weeks, players compete for prizes by earning league points. There are three types of league points:
Game Points, Hobby Points, and Journeyman Points. Game Points are earned for playing against other players in the
league using that week’s rules, Hobby Points are earned for painting models, Journeyman Points are the sum of Game Points and Hobby Points.

Each week, rules are set to restrict the size and general composition of players’ armies. This will help encourage an
environment that is enjoyable for players who may take longer to become accustomed to the rules of the game.
Prizes Patch prizes are awarded for initial participation, continued participation, and championship awards. There are four rank award patches that all players may earn by participating in the league. There are three championship award patches a player may earn if he qualifies.

Championship Awards (one of each per league)
Destroyer Award (Skull): Most Game Points
Creator Award (Flag): Most Hobby Points
Journeyman Award (Crown): Most Journeyman Points
Rank Awards (obtainable by all players)
Rank 1: League Entry
Rank 2: 10 Journeyman Points
Rank 3: 20 Journeyman Points
Rank 4: 30 Journeyman Points
Rank Layout

The awarded rank patches are modular. All players begin with the Rank 1 centerpiece patch and may earn additional
chevrons up to Rank 4. Each rank patch is placed below the previous patch in order. Any Championship patches a player wins are placed at the top of their earned ranks, as follows.
Championship Award(s)
Centerpiece (Rank 1)
Chevron (Rank 2)
Chevron (Rank 3)
Chevron (Rank 4)
Scoring

Players earn Game Points by playing league format games. Wins are worth 3 points each. Losses and draws are worth 2 points each.

Players earn Hobby Points for painting models in the faction they are playing within the league. These models do not have to be used at any time during a league game. For a painted model to score Hobby Points, it must meet the requirements listed in the Painting Requirements section. Hobby Points are awarded only for models painted during the course of this. Models painted prior to the start of the league do not count. Use the list below to determine how many Hobby Points a given model/unit is worth.

Warcasters, warlocks, warbeasts, warjacks, and solos: 3 points for a large-based model, 2 points for mediumbased model, and 1 point for small-based model
Battle engines: 5 points
Units of two models: 2 points
Units of three to six models: 3 points
Units of seven or more models: 4 points
Units of only medium-based models: 1 additional point
Units of only large-based models: 2 additional points
A unit can earn Hobby Points once it is completed at minimum size. If the player later adds to that unit and paints the remaining models, he earns Hobby Points equal to the difference between the Hobby Points for the total unit size and the minimum unit size.

Example: Billy paints six Exemplar Errants and earns 3 Hobby Points for his minimum unit. During the league Billy adds four more Exemplar Errants and the UA, which he also paints. He then receives an additional 1 Hobby Point.
Solos, warcasters, and warlocks that comprise multiple figures are worth Hobby Points corresponding to the base size of each individual model: 3 points for a large-based model, 2 points for medium-based model, and 1 point for small–based model.

Example: The Witch Coven is worth 5 Hobby Points when fully painted: 1 point each for the three small-based Witches and 2 points for the medium-based Egregore. The dragoon Fenris is worth 4 Hobby Points when fully painted: 3 for the large-based model and 1 for the small-based model.

Tiebreakers
If two players are tied for most Hobby Points, the player with the most Game Points wins the Creator Award.
If two players are tied for most Game Points, the player with the most Hobby Points wins the Destroyer Award.
If two players are tied for most Journeyman Points, the player with the smallest difference between his total Hobby Points and his total Game Points wins the Journeyman Award.

If these tiebreaker conditions still result in a tie, the winner of the last game played between the tied players wins the
contended award. If these players did not play each other during the course of the league, they do so at this point to
determine the winner of the award using the week 6 rules.

League Schedule

A player may paint as many models during a league as he likes. Only models painted in the faction a player originally
signed up for in the league will count towards scoring. A player may play as many games during a league as he likes, but he may not score points in a game against an opponent he played in the game directly preceding the current game.

For instance: John plays Mike and scores 3 points for winning. Until John plays another player at least once, he cannot gain any more points for playing Mike again. If John only played Mike and Dave during the course of the league, but alternated between the two, all of his matches would count for points.

Weeks 1 through 5 require that a player use the contents of his battlegroup box set when constructing an army list. At week 4, a player is allowed to swap out the warcaster or warlock in his battlegroup box set for another warcaster or warlock within the same faction. This player’s games for weeks 4 and 5 must use the new warcaster/warlock or the original warcaster/warlock. For week 6 there are no restrictions, and a player may switch his caster from game to game all week long.

Games played during the league will follow this schedule:
Week Army Composition Scenario
1-Battlegroup box set only
Mangled Metal / Tooth and
Claw
2-15 points: Battlegroup box set contents required Kill Box
3-25 points: Battlegroup box set contents required Kill Box
4-25 points: Battlegroup box set contents required (’caster swap
allowed) Kill Box
5-35 points: Battlegroup box set contents required (original or
swapped ‘caster allowed) Kill Box or Killing Fields
6-35 points: No restrictions Kill Box or Killing Fields
Battlegroup Box Set Equivalents
At this time, not all factions have a battlegroup that can be purchased as a single box set. Also, with the release of the WARMACHINE Two-Player Battle Box, there exists an alternate battlegroup for the Protectorate of Menoth. A player who wishes to play one of the factions, contracts, or minion pacts listed below may use the associated battlegroup box set equivalent.

It is strongly recommended that new players who wish to begin learning WARMACHINE and HORDES with
Mercenaries or Minions are made fully aware that these factions do not have the same breadth of options as other factions.

A player who wishes to play Mercenaries or Minions during the league must play the same contract or pact throughout the entire league.

Protectorate of Menoth (Two-Player Battle Box Alternative)
High Exemplar Kreoss, Vanquisher, Crusader, Repenter

Retribution of Scyrah
Kaelyssa the Night’s Whisper, Manticore, Griffon, Chimera

Mercenaries (Four Star Syndicate Option 1)
Magnus the Traitor, Mangler, Renegade, Talon

Mercenaries (Four Star Syndicate Option 2, Searforge Commission, Highborn Covenant Option 1)
Gorten Grundback. Ghordson Driller, Grundback Gunners x3

Mercenaries (Four Star Syndicate Option 3, Highborn Covenant Option 2, Talion Charter)
Captain Bartolo Montador, Mariner, Freebooter, Buccaneer

Minions (Thornfall Alliance)
Lord Carver, War Hog, Gun Boar x2

Minions (Blindwater Congregation)
Bloody Barnabas, Blackhide Wrastler, Ironback Spitter

 

Alternatively, if you wish to bring a faction build not on the list, you can bring a battlegroup that is equivalent to 11 points or less. 

 

Painting Requirements

For a model to count for hobby points it must be primed, basecoated, and painted with a reasonable diversity of color.

Individual elements of the miniature must be distinguishable by color or shading. For instance, flesh must be a different color than hair or clothing; metal should be a different color than leather.

Privateer Press Modeling & Painting Policy

All models used in Privateer Press organized play events must be Privateer Press miniatures from the WARMACHINE or HORDES lines. The miniatures must be fully assembled on the appropriately sized bases for which they were designed.

Non–Privateer Press models, unassembled miniatures, and inappropriately based models are not permitted.
Models that have not yet been released to the general public at the time of the event are not permitted. The Extreme
versions of models are acceptable for use in organized play.

Privateer Press encourages players to have a fully painted force on the table. Games with painted armies are more
interesting to watch and generally enhance the experience for everyone.
Model Conversion Rules

Playing with a uniquely individualized and painted force is one of the most rewarding aspects of the hobby. Just as with information disclosure and sportsmanship, players are expected to be unambiguous about model representation. The following rules must be adhered to when using converted models in organized play. These rules are meant not to limit a player’s modeling options but rather to allow creativity without generating an environment that could become confusing during game play. At his discretion, an event organizer can make exceptions to these rules to approve any reasonable
conversion.
The Miniature

A converted model must contain a majority of parts from the WARMACHINE or HORDES model for which the rules
were written. For example, a Testament of Menoth conversion must be composed mostly of parts from the Testament of Menoth model. The end result of any conversion must be something that is clearly identifiable as the intended miniature and that accurately represents its weapons and equipment as listed in its rules.
Any conversions must be clearly pointed out to your opponent before the game to avoid confusion.
Swapping Weapons

On warrior models, converting and swapping weapons is acceptable provided the new weapon is the same type as the weapon replaced (for example, swapping one sword for another). Anything relating to a weapon’s specific rules must be maintained to avoid confusion.

Example: A weapon with Chain Weapon must still be modeled as a chain-style weapon, and a weapon’s length must be considered when converting weapons with Reach.

Weapons on warjack and warbeast models cannot be swapped. Because many ’jacks and beasts utilize the same chassis or torso, the weapons are the most identifiable part of the model from across the table. Converting warjacks and warbeasts is still encouraged, but the aesthetics of the weapons must be maintained. Modifying weapons is also permitted, as long as the end result is easily identifiable as the intended warjack’s or warbeast’s proper weapon.

Basing
Miniatures must be on their appropriately sized WARMACHINE or HORDES bases, but players may add scenic details. The base’s edge must always be considered when doing this, as the base itself is used for all measurements. Although scenic elements may overhang the base’s edge, enough of the edge must remain visible that accurate measuring does not become difficult or impossible.

5:30 pm MTG Casual Night

Entry fee is $3.

Players bring whatever decks they want to bring.  Every player will get at least a promo card just for participating.

Any card that appears on any type of banned list is not allowed for Casual Night.

5:30 pm Dungeons & Dragons Lair Assault

Entry Fee: Free

If you think you have what it takes to brave the fiercest foes, fight the toughest battles, and conquer the vilest enemies, we have the Dungeons & Dragonsplay experience for you! Gather your master tacticians and rules experts together to kick down the dungeon doors and begin the assault! D&D Lair Assault is a new Wizards Play Network in-store program that pits tactically-minded players against a super challenge where the difference between victory and defeat is dependent upon your game knowledge, ability to adapt, and a little bit of luck. You’ll pit your wits against some of the most difficult encounters you’ve ever played.

Each challenge is a mega-encounter that plays in just a few hours, but many will need to make more than one run at it in pursuit of victory. D&D Lair Assault challenges are available for a few months, and stores can schedule their sessions at any time during that period.

D&D Lair Assault has been designed for a quality, fun, super-challenging play experience that really encourages repeat play. We’ve designed the kits to accommodate as many players as possible by keeping the focus on the play experience, accomplishments, and bragging rights. Rather than making the challenge all about obtaining a physical “prize,” it’s about having a great time playing a fun D&D game available nowhere else.

 

D&D Fortune Cards will be legal for use!

 

Gearing Up for Danger

Each D&D Lair Assault challenge will specify a level. The second D&D Lair AssaultTalon of Umberlee, is 8th level. Players bring characters of the challenge’s level to your scheduled event to participate. Characters higher or lower level than the challenge’s level are not allowed.

We use straightforward rules to equip characters for their deadly battles. Each character receives one magic item of one level higher than their level (level + 1), one of their level (level + 0), and one of one level lower than their level (level – 1). In addition, characters receive gold pieces equal to the value of one magic item of one level lower than their level (level – 1) to buy other equipment they think they’ll need. Each character may have no more than two consumable items (like potions or magic ammunition) equal to or less than the challenge’s level, and no more than one rare magic item. Note that players may equip their characters with magic items that are less than the stated levels if they so choose.

So, to use our 8th level example above, each character would have one 9th level, one 8th level and one 7th level magic item, plus 2,600 gold pieces to spend on other equipment (both mundane and magical).

8:00 pm Game Closet Poker Night

For legal reasons, this game *IS NOT* open to the public.

This game is open only to Game Closet regular customers and long term friends of the store.

If you do not fit these criteria, you will be turned away at the door.  Again, this is a private game.

 

Players can buy up to a maximum buy-in of $10.  Minimum buy-in is $5.  We will use nickel, dime, and quarter chips.

Players can rebuy as often as they like, but no one will be able to buy more than $20 total for the evening.  This limits the amount of losses for everyone and keeps the game at a friendly level.

The standard game will be Texas Hold’em unless an entire table of folks agrees to a different game.

5:30 pm MTG Booster Draft

Players will open three booster packs and build their decks from those packs after drafting the cards.

Entry fee is $15

5:30 pm D&D Encounters

D&D Encounters is open to all players.  Each week consists of individual adventures that are part of larger adventure.  Players can bring their own characters or use one of the pregenerated ones.

This event is free to all players.  The Game Closet has bonus rewards for those of you that dedicate to being a Dungeon Master every week.

5:30 pm Yu-Gi-Oh Open Play

No Charge.

Bring your decks to get some dueling practice.

Bring your cards to trade with other players to work toward building your next deck.

5:30 pm Warhammer 40K Open Play Day

This is the time to come in and play some Warhammer 40K with other local players. 

There is no cost.  Just bring your minis and be ready to play.

6:00 pm Warmachine/Hordes Journeyman League

Entry Fee : $10 (one time fee for the whole league).

 

Overview
Journeyman Slow Grow League
Over the course of six weeks, players compete for prizes by earning league points. There are three types of league points:
Game Points, Hobby Points, and Journeyman Points. Game Points are earned for playing against other players in the
league using that week’s rules, Hobby Points are earned for painting models, Journeyman Points are the sum of Game Points and Hobby Points.

Each week, rules are set to restrict the size and general composition of players’ armies. This will help encourage an
environment that is enjoyable for players who may take longer to become accustomed to the rules of the game.
Prizes Patch prizes are awarded for initial participation, continued participation, and championship awards. There are four rank award patches that all players may earn by participating in the league. There are three championship award patches a player may earn if he qualifies.

Championship Awards (one of each per league)
Destroyer Award (Skull): Most Game Points
Creator Award (Flag): Most Hobby Points
Journeyman Award (Crown): Most Journeyman Points
Rank Awards (obtainable by all players)
Rank 1: League Entry
Rank 2: 10 Journeyman Points
Rank 3: 20 Journeyman Points
Rank 4: 30 Journeyman Points
Rank Layout

The awarded rank patches are modular. All players begin with the Rank 1 centerpiece patch and may earn additional
chevrons up to Rank 4. Each rank patch is placed below the previous patch in order. Any Championship patches a player wins are placed at the top of their earned ranks, as follows.
Championship Award(s)
Centerpiece (Rank 1)
Chevron (Rank 2)
Chevron (Rank 3)
Chevron (Rank 4)
Scoring

Players earn Game Points by playing league format games. Wins are worth 3 points each. Losses and draws are worth 2 points each.

Players earn Hobby Points for painting models in the faction they are playing within the league. These models do not have to be used at any time during a league game. For a painted model to score Hobby Points, it must meet the requirements listed in the Painting Requirements section. Hobby Points are awarded only for models painted during the course of this. Models painted prior to the start of the league do not count. Use the list below to determine how many Hobby Points a given model/unit is worth.

Warcasters, warlocks, warbeasts, warjacks, and solos: 3 points for a large-based model, 2 points for mediumbased model, and 1 point for small-based model
Battle engines: 5 points
Units of two models: 2 points
Units of three to six models: 3 points
Units of seven or more models: 4 points
Units of only medium-based models: 1 additional point
Units of only large-based models: 2 additional points
A unit can earn Hobby Points once it is completed at minimum size. If the player later adds to that unit and paints the remaining models, he earns Hobby Points equal to the difference between the Hobby Points for the total unit size and the minimum unit size.

Example: Billy paints six Exemplar Errants and earns 3 Hobby Points for his minimum unit. During the league Billy adds four more Exemplar Errants and the UA, which he also paints. He then receives an additional 1 Hobby Point.
Solos, warcasters, and warlocks that comprise multiple figures are worth Hobby Points corresponding to the base size of each individual model: 3 points for a large-based model, 2 points for medium-based model, and 1 point for small–based model.

Example: The Witch Coven is worth 5 Hobby Points when fully painted: 1 point each for the three small-based Witches and 2 points for the medium-based Egregore. The dragoon Fenris is worth 4 Hobby Points when fully painted: 3 for the large-based model and 1 for the small-based model.

Tiebreakers
If two players are tied for most Hobby Points, the player with the most Game Points wins the Creator Award.
If two players are tied for most Game Points, the player with the most Hobby Points wins the Destroyer Award.
If two players are tied for most Journeyman Points, the player with the smallest difference between his total Hobby Points and his total Game Points wins the Journeyman Award.

If these tiebreaker conditions still result in a tie, the winner of the last game played between the tied players wins the
contended award. If these players did not play each other during the course of the league, they do so at this point to
determine the winner of the award using the week 6 rules.

League Schedule

A player may paint as many models during a league as he likes. Only models painted in the faction a player originally
signed up for in the league will count towards scoring. A player may play as many games during a league as he likes, but he may not score points in a game against an opponent he played in the game directly preceding the current game.

For instance: John plays Mike and scores 3 points for winning. Until John plays another player at least once, he cannot gain any more points for playing Mike again. If John only played Mike and Dave during the course of the league, but alternated between the two, all of his matches would count for points.

Weeks 1 through 5 require that a player use the contents of his battlegroup box set when constructing an army list. At week 4, a player is allowed to swap out the warcaster or warlock in his battlegroup box set for another warcaster or warlock within the same faction. This player’s games for weeks 4 and 5 must use the new warcaster/warlock or the original warcaster/warlock. For week 6 there are no restrictions, and a player may switch his caster from game to game all week long.

Games played during the league will follow this schedule:
Week Army Composition Scenario
1-Battlegroup box set only
Mangled Metal / Tooth and
Claw
2-15 points: Battlegroup box set contents required Kill Box
3-25 points: Battlegroup box set contents required Kill Box
4-25 points: Battlegroup box set contents required (’caster swap
allowed) Kill Box
5-35 points: Battlegroup box set contents required (original or
swapped ‘caster allowed) Kill Box or Killing Fields
6-35 points: No restrictions Kill Box or Killing Fields
Battlegroup Box Set Equivalents
At this time, not all factions have a battlegroup that can be purchased as a single box set. Also, with the release of the WARMACHINE Two-Player Battle Box, there exists an alternate battlegroup for the Protectorate of Menoth. A player who wishes to play one of the factions, contracts, or minion pacts listed below may use the associated battlegroup box set equivalent.

It is strongly recommended that new players who wish to begin learning WARMACHINE and HORDES with
Mercenaries or Minions are made fully aware that these factions do not have the same breadth of options as other factions.

A player who wishes to play Mercenaries or Minions during the league must play the same contract or pact throughout the entire league.

Protectorate of Menoth (Two-Player Battle Box Alternative)
High Exemplar Kreoss, Vanquisher, Crusader, Repenter

Retribution of Scyrah
Kaelyssa the Night’s Whisper, Manticore, Griffon, Chimera

Mercenaries (Four Star Syndicate Option 1)
Magnus the Traitor, Mangler, Renegade, Talon

Mercenaries (Four Star Syndicate Option 2, Searforge Commission, Highborn Covenant Option 1)
Gorten Grundback. Ghordson Driller, Grundback Gunners x3

Mercenaries (Four Star Syndicate Option 3, Highborn Covenant Option 2, Talion Charter)
Captain Bartolo Montador, Mariner, Freebooter, Buccaneer

Minions (Thornfall Alliance)
Lord Carver, War Hog, Gun Boar x2

Minions (Blindwater Congregation)
Bloody Barnabas, Blackhide Wrastler, Ironback Spitter

 

Alternatively, if you wish to bring a faction build not on the list, you can bring a battlegroup that is equivalent to 11 points or less. 

 

 

 

Painting Requirements

For a model to count for hobby points it must be primed, basecoated, and painted with a reasonable diversity of color.

Individual elements of the miniature must be distinguishable by color or shading. For instance, flesh must be a different color than hair or clothing; metal should be a different color than leather.

Privateer Press Modeling & Painting Policy

All models used in Privateer Press organized play events must be Privateer Press miniatures from the WARMACHINE or HORDES lines. The miniatures must be fully assembled on the appropriately sized bases for which they were designed.

Non–Privateer Press models, unassembled miniatures, and inappropriately based models are not permitted.
Models that have not yet been released to the general public at the time of the event are not permitted. The Extreme
versions of models are acceptable for use in organized play.

Privateer Press encourages players to have a fully painted force on the table. Games with painted armies are more
interesting to watch and generally enhance the experience for everyone.
Model Conversion Rules

Playing with a uniquely individualized and painted force is one of the most rewarding aspects of the hobby. Just as with information disclosure and sportsmanship, players are expected to be unambiguous about model representation. The following rules must be adhered to when using converted models in organized play. These rules are meant not to limit a player’s modeling options but rather to allow creativity without generating an environment that could become confusing during game play. At his discretion, an event organizer can make exceptions to these rules to approve any reasonable
conversion.
The Miniature

A converted model must contain a majority of parts from the WARMACHINE or HORDES model for which the rules
were written. For example, a Testament of Menoth conversion must be composed mostly of parts from the Testament of Menoth model. The end result of any conversion must be something that is clearly identifiable as the intended miniature and that accurately represents its weapons and equipment as listed in its rules.
Any conversions must be clearly pointed out to your opponent before the game to avoid confusion.
Swapping Weapons

On warrior models, converting and swapping weapons is acceptable provided the new weapon is the same type as the weapon replaced (for example, swapping one sword for another). Anything relating to a weapon’s specific rules must be maintained to avoid confusion.

Example: A weapon with Chain Weapon must still be modeled as a chain-style weapon, and a weapon’s length must be considered when converting weapons with Reach.

Weapons on warjack and warbeast models cannot be swapped. Because many ’jacks and beasts utilize the same chassis or torso, the weapons are the most identifiable part of the model from across the table. Converting warjacks and warbeasts is still encouraged, but the aesthetics of the weapons must be maintained. Modifying weapons is also permitted, as long as the end result is easily identifiable as the intended warjack’s or warbeast’s proper weapon.

Basing
Miniatures must be on their appropriately sized WARMACHINE or HORDES bases, but players may add scenic details. The base’s edge must always be considered when doing this, as the base itself is used for all measurements. Although scenic elements may overhang the base’s edge, enough of the edge must remain visible that accurate measuring does not become difficult or impossible.

6:00 pm Friday Night Magic

Entry Fee: $8

Format: Standard

Event will have five rounds followed by a cut to the Top 8.

Two wins guarantees you a MINIMUM of one booster pack.

Each player will also count as two packs toward the total prize pool. So, with 20 players in attendance, the Top 8 will basically be splitting 32 packs worth of product. Obviously, this number increases with a higher number of players.

Your entry fee covers your entry for *BOTH* FNM events. The second event will only award prizes to the Top 3 finishers.  This makes your money go a long way on FNM nights.

If you choose to show up and play ONLY the second event, there is a $4 entry fee.

And on top of that, we will have players designated as “bounties” each night. If you beat those players in one GAME of the match you will have $1 store credit for the night. If you happen to beat one of the “bounties” in two games (and therefore win the match), you will get an additional booster pack! And this pack is a pack that gets added to the prize pool. It doesn’t come from the existing pool! **bounty awards will not apply for bounty vs. bounty matches***

 

 

1:00 pm MTG Standard Tournament!

Entry fee: $10

Format: Standard

Number of rounds will be based on attendance followed by a top cut.

Prizes will include no less than one booster box of product.  Prizes will also include promo cards, storage supplies, and Japanese booster packs.  We have both foreign Dark Ascension and Innistrad packs :)

Three packs per player will be added to the prize pool.  All players will receive one booster pack for participation.

 

2:00 pm Yu-Gi-Oh Tournament

Entry fee is $5.

Players will play swiss-paired rounds with decks built using the Advanced deck constructions rules using the latest Limited & Forbidden lists.

You can find the lists at: http://www.yugioh-card.com/en/limited/

4:00 pm MTG - Commander League

First pods start at 4:00pm.  Second pods will start shortly after 6:00pm.

Entry fee is $3 for the evening.  Players will play in pods of 3-4 players.  Time limit will be 30 minutes per player, per pod.

See other Commander format rules on our message forum.

1:30 pm Board Game Day

Players can play any store copies of games for free.

Players can also feel free to bring their favorite board games to play with other local players.

1:30 pm Warmachine/Hordes Journeman League

Entry Fee : $10 (one time fee for the whole league).

 

Overview
Journeyman Slow Grow League
Over the course of six weeks, players compete for prizes by earning league points. There are three types of league points:
Game Points, Hobby Points, and Journeyman Points. Game Points are earned for playing against other players in the
league using that week’s rules, Hobby Points are earned for painting models, Journeyman Points are the sum of Game Points and Hobby Points.

Each week, rules are set to restrict the size and general composition of players’ armies. This will help encourage an
environment that is enjoyable for players who may take longer to become accustomed to the rules of the game.
Prizes Patch prizes are awarded for initial participation, continued participation, and championship awards. There are four rank award patches that all players may earn by participating in the league. There are three championship award patches a player may earn if he qualifies.

Championship Awards (one of each per league)
Destroyer Award (Skull): Most Game Points
Creator Award (Flag): Most Hobby Points
Journeyman Award (Crown): Most Journeyman Points
Rank Awards (obtainable by all players)
Rank 1: League Entry
Rank 2: 10 Journeyman Points
Rank 3: 20 Journeyman Points
Rank 4: 30 Journeyman Points
Rank Layout

The awarded rank patches are modular. All players begin with the Rank 1 centerpiece patch and may earn additional
chevrons up to Rank 4. Each rank patch is placed below the previous patch in order. Any Championship patches a player wins are placed at the top of their earned ranks, as follows.
Championship Award(s)
Centerpiece (Rank 1)
Chevron (Rank 2)
Chevron (Rank 3)
Chevron (Rank 4)
Scoring

Players earn Game Points by playing league format games. Wins are worth 3 points each. Losses and draws are worth 2 points each.

Players earn Hobby Points for painting models in the faction they are playing within the league. These models do not have to be used at any time during a league game. For a painted model to score Hobby Points, it must meet the requirements listed in the Painting Requirements section. Hobby Points are awarded only for models painted during the course of this. Models painted prior to the start of the league do not count. Use the list below to determine how many Hobby Points a given model/unit is worth.

Warcasters, warlocks, warbeasts, warjacks, and solos: 3 points for a large-based model, 2 points for mediumbased model, and 1 point for small-based model
Battle engines: 5 points
Units of two models: 2 points
Units of three to six models: 3 points
Units of seven or more models: 4 points
Units of only medium-based models: 1 additional point
Units of only large-based models: 2 additional points
A unit can earn Hobby Points once it is completed at minimum size. If the player later adds to that unit and paints the remaining models, he earns Hobby Points equal to the difference between the Hobby Points for the total unit size and the minimum unit size.

Example: Billy paints six Exemplar Errants and earns 3 Hobby Points for his minimum unit. During the league Billy adds four more Exemplar Errants and the UA, which he also paints. He then receives an additional 1 Hobby Point.
Solos, warcasters, and warlocks that comprise multiple figures are worth Hobby Points corresponding to the base size of each individual model: 3 points for a large-based model, 2 points for medium-based model, and 1 point for small–based model.

Example: The Witch Coven is worth 5 Hobby Points when fully painted: 1 point each for the three small-based Witches and 2 points for the medium-based Egregore. The dragoon Fenris is worth 4 Hobby Points when fully painted: 3 for the large-based model and 1 for the small-based model.

Tiebreakers
If two players are tied for most Hobby Points, the player with the most Game Points wins the Creator Award.
If two players are tied for most Game Points, the player with the most Hobby Points wins the Destroyer Award.
If two players are tied for most Journeyman Points, the player with the smallest difference between his total Hobby Points and his total Game Points wins the Journeyman Award.

If these tiebreaker conditions still result in a tie, the winner of the last game played between the tied players wins the
contended award. If these players did not play each other during the course of the league, they do so at this point to
determine the winner of the award using the week 6 rules.

League Schedule

A player may paint as many models during a league as he likes. Only models painted in the faction a player originally
signed up for in the league will count towards scoring. A player may play as many games during a league as he likes, but he may not score points in a game against an opponent he played in the game directly preceding the current game.

For instance: John plays Mike and scores 3 points for winning. Until John plays another player at least once, he cannot gain any more points for playing Mike again. If John only played Mike and Dave during the course of the league, but alternated between the two, all of his matches would count for points.

Weeks 1 through 5 require that a player use the contents of his battlegroup box set when constructing an army list. At week 4, a player is allowed to swap out the warcaster or warlock in his battlegroup box set for another warcaster or warlock within the same faction. This player’s games for weeks 4 and 5 must use the new warcaster/warlock or the original warcaster/warlock. For week 6 there are no restrictions, and a player may switch his caster from game to game all week long.

Games played during the league will follow this schedule:
Week Army Composition Scenario
1-Battlegroup box set only
Mangled Metal / Tooth and
Claw
2-15 points: Battlegroup box set contents required Kill Box
3-25 points: Battlegroup box set contents required Kill Box
4-25 points: Battlegroup box set contents required (’caster swap
allowed) Kill Box
5-35 points: Battlegroup box set contents required (original or
swapped ‘caster allowed) Kill Box or Killing Fields
6-35 points: No restrictions Kill Box or Killing Fields
Battlegroup Box Set Equivalents
At this time, not all factions have a battlegroup that can be purchased as a single box set. Also, with the release of the WARMACHINE Two-Player Battle Box, there exists an alternate battlegroup for the Protectorate of Menoth. A player who wishes to play one of the factions, contracts, or minion pacts listed below may use the associated battlegroup box set equivalent.

It is strongly recommended that new players who wish to begin learning WARMACHINE and HORDES with
Mercenaries or Minions are made fully aware that these factions do not have the same breadth of options as other factions.

A player who wishes to play Mercenaries or Minions during the league must play the same contract or pact throughout the entire league.

Protectorate of Menoth (Two-Player Battle Box Alternative)
High Exemplar Kreoss, Vanquisher, Crusader, Repenter

Retribution of Scyrah
Kaelyssa the Night’s Whisper, Manticore, Griffon, Chimera

Mercenaries (Four Star Syndicate Option 1)
Magnus the Traitor, Mangler, Renegade, Talon

Mercenaries (Four Star Syndicate Option 2, Searforge Commission, Highborn Covenant Option 1)
Gorten Grundback. Ghordson Driller, Grundback Gunners x3

Mercenaries (Four Star Syndicate Option 3, Highborn Covenant Option 2, Talion Charter)
Captain Bartolo Montador, Mariner, Freebooter, Buccaneer

Minions (Thornfall Alliance)
Lord Carver, War Hog, Gun Boar x2

Minions (Blindwater Congregation)
Bloody Barnabas, Blackhide Wrastler, Ironback Spitter

 

Alternatively, if you wish to bring a faction build not on the list, you can bring a battlegroup that is equivalent to 11 points or less. 

 

Painting Requirements

For a model to count for hobby points it must be primed, basecoated, and painted with a reasonable diversity of color.

Individual elements of the miniature must be distinguishable by color or shading. For instance, flesh must be a different color than hair or clothing; metal should be a different color than leather.

Privateer Press Modeling & Painting Policy

All models used in Privateer Press organized play events must be Privateer Press miniatures from the WARMACHINE or HORDES lines. The miniatures must be fully assembled on the appropriately sized bases for which they were designed.

Non–Privateer Press models, unassembled miniatures, and inappropriately based models are not permitted.
Models that have not yet been released to the general public at the time of the event are not permitted. The Extreme
versions of models are acceptable for use in organized play.

Privateer Press encourages players to have a fully painted force on the table. Games with painted armies are more
interesting to watch and generally enhance the experience for everyone.
Model Conversion Rules

Playing with a uniquely individualized and painted force is one of the most rewarding aspects of the hobby. Just as with information disclosure and sportsmanship, players are expected to be unambiguous about model representation. The following rules must be adhered to when using converted models in organized play. These rules are meant not to limit a player’s modeling options but rather to allow creativity without generating an environment that could become confusing during game play. At his discretion, an event organizer can make exceptions to these rules to approve any reasonable
conversion.
The Miniature

A converted model must contain a majority of parts from the WARMACHINE or HORDES model for which the rules
were written. For example, a Testament of Menoth conversion must be composed mostly of parts from the Testament of Menoth model. The end result of any conversion must be something that is clearly identifiable as the intended miniature and that accurately represents its weapons and equipment as listed in its rules.
Any conversions must be clearly pointed out to your opponent before the game to avoid confusion.
Swapping Weapons

On warrior models, converting and swapping weapons is acceptable provided the new weapon is the same type as the weapon replaced (for example, swapping one sword for another). Anything relating to a weapon’s specific rules must be maintained to avoid confusion.

Example: A weapon with Chain Weapon must still be modeled as a chain-style weapon, and a weapon’s length must be considered when converting weapons with Reach.

Weapons on warjack and warbeast models cannot be swapped. Because many ’jacks and beasts utilize the same chassis or torso, the weapons are the most identifiable part of the model from across the table. Converting warjacks and warbeasts is still encouraged, but the aesthetics of the weapons must be maintained. Modifying weapons is also permitted, as long as the end result is easily identifiable as the intended warjack’s or warbeast’s proper weapon.

Basing
Miniatures must be on their appropriately sized WARMACHINE or HORDES bases, but players may add scenic details. The base’s edge must always be considered when doing this, as the base itself is used for all measurements. Although scenic elements may overhang the base’s edge, enough of the edge must remain visible that accurate measuring does not become difficult or impossible.

5:30 pm MTG Casual Night

Entry fee is $3.

Players bring whatever decks they want to bring.  Every player will get at least a promo card just for participating.

Any card that appears on any type of banned list is not allowed for Casual Night.

5:30 pm Dungeons & Dragons Lair Assault

Entry Fee: Free

If you think you have what it takes to brave the fiercest foes, fight the toughest battles, and conquer the vilest enemies, we have the Dungeons & Dragonsplay experience for you! Gather your master tacticians and rules experts together to kick down the dungeon doors and begin the assault! D&D Lair Assault is a new Wizards Play Network in-store program that pits tactically-minded players against a super challenge where the difference between victory and defeat is dependent upon your game knowledge, ability to adapt, and a little bit of luck. You’ll pit your wits against some of the most difficult encounters you’ve ever played.

Each challenge is a mega-encounter that plays in just a few hours, but many will need to make more than one run at it in pursuit of victory. D&D Lair Assault challenges are available for a few months, and stores can schedule their sessions at any time during that period.

D&D Lair Assault has been designed for a quality, fun, super-challenging play experience that really encourages repeat play. We’ve designed the kits to accommodate as many players as possible by keeping the focus on the play experience, accomplishments, and bragging rights. Rather than making the challenge all about obtaining a physical “prize,” it’s about having a great time playing a fun D&D game available nowhere else.

 

D&D Fortune Cards will be legal for use!

 

Gearing Up for Danger

Each D&D Lair Assault challenge will specify a level. The second D&D Lair AssaultTalon of Umberlee, is 8th level. Players bring characters of the challenge’s level to your scheduled event to participate. Characters higher or lower level than the challenge’s level are not allowed.

We use straightforward rules to equip characters for their deadly battles. Each character receives one magic item of one level higher than their level (level + 1), one of their level (level + 0), and one of one level lower than their level (level – 1). In addition, characters receive gold pieces equal to the value of one magic item of one level lower than their level (level – 1) to buy other equipment they think they’ll need. Each character may have no more than two consumable items (like potions or magic ammunition) equal to or less than the challenge’s level, and no more than one rare magic item. Note that players may equip their characters with magic items that are less than the stated levels if they so choose.

So, to use our 8th level example above, each character would have one 9th level, one 8th level and one 7th level magic item, plus 2,600 gold pieces to spend on other equipment (both mundane and magical).

8:00 pm Game Closet Poker Night

For legal reasons, this game *IS NOT* open to the public.

This game is open only to Game Closet regular customers and long term friends of the store.

If you do not fit these criteria, you will be turned away at the door.  Again, this is a private game.

 

Players can buy up to a maximum buy-in of $10.  Minimum buy-in is $5.  We will use nickel, dime, and quarter chips.

Players can rebuy as often as they like, but no one will be able to buy more than $20 total for the evening.  This limits the amount of losses for everyone and keeps the game at a friendly level.

The standard game will be Texas Hold’em unless an entire table of folks agrees to a different game.

5:30 pm D&D Encounters

D&D Encounters is open to all players.  Each week consists of individual adventures that are part of larger adventure.  Players can bring their own characters or use one of the pregenerated ones.

This event is free to all players.  The Game Closet has bonus rewards for those of you that dedicate to being a Dungeon Master every week.

5:30 pm MTG Booster Draft

Players will open three booster packs and build their decks from those packs after drafting the cards.

Entry fee is $15

5:30 pm Yu-Gi-Oh Open Play

No Charge.

Bring your decks to get some dueling practice.

Bring your cards to trade with other players to work toward building your next deck.

5:30 pm Warhammer 40K Open Play Day

This is the time to come in and play some Warhammer 40K with other local players. 

There is no cost.  Just bring your minis and be ready to play.

6:00 pm Warmachine/Hordes Journeyman League Wrap-Up

We’ll be collecting all the scoresheets and awarding prizes.  We’ll have patched for various criteria as well as a couple of door prizes and new player prizes.

This will probably take about 30 minutes so that everyone can be out by 6.30 and have a Friday night off.  The next league will start the following week.

 

 

6:00 pm Friday Night Magic

Entry Fee: $8

Format: Standard

Event will have five rounds followed by a cut to the Top 8.

Two wins guarantees you a MINIMUM of one booster pack.

Each player will also count as two packs toward the total prize pool. So, with 20 players in attendance, the Top 8 will basically be splitting 32 packs worth of product. Obviously, this number increases with a higher number of players.

Your entry fee covers your entry for *BOTH* FNM events. The second event will only award prizes to the Top 3 finishers.  This makes your money go a long way on FNM nights.

If you choose to show up and play ONLY the second event, there is a $4 entry fee.

And on top of that, we will have players designated as “bounties” each night. If you beat those players in one GAME of the match you will have $1 store credit for the night. If you happen to beat one of the “bounties” in two games (and therefore win the match), you will get an additional booster pack! And this pack is a pack that gets added to the prize pool. It doesn’t come from the existing pool! **bounty awards will not apply for bounty vs. bounty matches***

 

 

2:00 pm Yu-Gi-Oh Tournament

Entry fee is $5.

Players will play swiss-paired rounds with decks built using the Advanced deck constructions rules using the latest Limited & Forbidden lists.

You can find the lists at: http://www.yugioh-card.com/en/limited/

4:00 pm MTG - Commander League

First pods start at 4:00pm.  Second pods will start shortly after 6:00pm.

Entry fee is $3 for the evening.  Players will play in pods of 3-4 players.  Time limit will be 30 minutes per player, per pod.

See other Commander format rules on our message forum.

1:30 pm Board Game Day

Players can play any store copies of games for free.

Players can also feel free to bring their favorite board games to play with other local players.

1:30 pm MTG Standard Tournament

Entry fee: $10

Format: Standard

Number of rounds will be based on attendance followed by a top cut.

Prizes will include no less than one booster box of product.  Prizes will also include promo cards, storage supplies, and Japanese booster packs.  We have both foreign Dark Ascension and Innistrad packs :)

Three packs per player will be added to the prize pool.  All players will receive one booster pack for participation.

 

5:30 pm MTG Casual Night

Entry fee is $3.

Players bring whatever decks they want to bring.  Every player will get at least a promo card just for participating.

Any card that appears on any type of banned list is not allowed for Casual Night.

5:30 pm Dungeons & Dragons Lair Assault

Entry Fee: Free

If you think you have what it takes to brave the fiercest foes, fight the toughest battles, and conquer the vilest enemies, we have the Dungeons & Dragonsplay experience for you! Gather your master tacticians and rules experts together to kick down the dungeon doors and begin the assault! D&D Lair Assault is a new Wizards Play Network in-store program that pits tactically-minded players against a super challenge where the difference between victory and defeat is dependent upon your game knowledge, ability to adapt, and a little bit of luck. You’ll pit your wits against some of the most difficult encounters you’ve ever played.

Each challenge is a mega-encounter that plays in just a few hours, but many will need to make more than one run at it in pursuit of victory. D&D Lair Assault challenges are available for a few months, and stores can schedule their sessions at any time during that period.

D&D Lair Assault has been designed for a quality, fun, super-challenging play experience that really encourages repeat play. We’ve designed the kits to accommodate as many players as possible by keeping the focus on the play experience, accomplishments, and bragging rights. Rather than making the challenge all about obtaining a physical “prize,” it’s about having a great time playing a fun D&D game available nowhere else.

 

D&D Fortune Cards will be legal for use!

 

Gearing Up for Danger

Each D&D Lair Assault challenge will specify a level. The second D&D Lair AssaultTalon of Umberlee, is 8th level. Players bring characters of the challenge’s level to your scheduled event to participate. Characters higher or lower level than the challenge’s level are not allowed.

We use straightforward rules to equip characters for their deadly battles. Each character receives one magic item of one level higher than their level (level + 1), one of their level (level + 0), and one of one level lower than their level (level – 1). In addition, characters receive gold pieces equal to the value of one magic item of one level lower than their level (level – 1) to buy other equipment they think they’ll need. Each character may have no more than two consumable items (like potions or magic ammunition) equal to or less than the challenge’s level, and no more than one rare magic item. Note that players may equip their characters with magic items that are less than the stated levels if they so choose.

So, to use our 8th level example above, each character would have one 9th level, one 8th level and one 7th level magic item, plus 2,600 gold pieces to spend on other equipment (both mundane and magical).

8:00 pm Game Closet Poker Night

For legal reasons, this game *IS NOT* open to the public.

This game is open only to Game Closet regular customers and long term friends of the store.

If you do not fit these criteria, you will be turned away at the door.  Again, this is a private game.

 

Players can buy up to a maximum buy-in of $10.  Minimum buy-in is $5.  We will use nickel, dime, and quarter chips.

Players can rebuy as often as they like, but no one will be able to buy more than $20 total for the evening.  This limits the amount of losses for everyone and keeps the game at a friendly level.

The standard game will be Texas Hold’em unless an entire table of folks agrees to a different game.

5:30 pm D&D Encounters

D&D Encounters is open to all players.  Each week consists of individual adventures that are part of larger adventure.  Players can bring their own characters or use one of the pregenerated ones.

This event is free to all players.  The Game Closet has bonus rewards for those of you that dedicate to being a Dungeon Master every week.

5:30 pm MTG Booster Draft

Players will open three booster packs and build their decks from those packs after drafting the cards.

Entry fee is $15

5:30 pm Yu-Gi-Oh Open Play

No Charge.

Bring your decks to get some dueling practice.

Bring your cards to trade with other players to work toward building your next deck.

5:30 pm Warhammer 40K Open Play Day

This is the time to come in and play some Warhammer 40K with other local players. 

There is no cost.  Just bring your minis and be ready to play.

6:00 pm Friday Night Magic

Entry Fee: $8

Format: Standard

Event will have five rounds followed by a cut to the Top 8.

Two wins guarantees you a MINIMUM of one booster pack.

Each player will also count as two packs toward the total prize pool. So, with 20 players in attendance, the Top 8 will basically be splitting 32 packs worth of product. Obviously, this number increases with a higher number of players.

Your entry fee covers your entry for *BOTH* FNM events. The second event will only award prizes to the Top 3 finishers.  This makes your money go a long way on FNM nights.

If you choose to show up and play ONLY the second event, there is a $4 entry fee.

And on top of that, we will have players designated as “bounties” each night. If you beat those players in one GAME of the match you will have $1 store credit for the night. If you happen to beat one of the “bounties” in two games (and therefore win the match), you will get an additional booster pack! And this pack is a pack that gets added to the prize pool. It doesn’t come from the existing pool! **bounty awards will not apply for bounty vs. bounty matches***

 

 

6:00 pm Warmachine/Hordes Gnarls League

Cost: $10 (this covers all six weeks)

Players will follow all league rules set forth in the following documents:

http://privateerpress.com/files/War-Torn%20Alliances%20Rules_General.pdf

http://privateerpress.com/files/gnarls_Rules.pdf

 

Additional prizes will be awarded at the end of the league including door prizes.

12:00 pm MTG Dark Ascension Game Day

Entry Fee: $10
Format: Standard

Number of Rounds will be determined by the number of participants.
Three packs per player will be added to the prize pool.  All players will receive one booster pack just for playing.
All participants will receive an extended art promotional card (Strangleroot Geist) while supplies last:

Top 8 participants will receive an extended art promo card (Zombie Apocalypse):

There will also be a playmat for the winner.

2:00 pm Yu-Gi-Oh Tournament

Entry fee is $5.

Players will play swiss-paired rounds with decks built using the Advanced deck constructions rules using the latest Limited & Forbidden lists.

You can find the lists at: http://www.yugioh-card.com/en/limited/

4:00 pm MTG - Commander League

First pods start at 4:00pm.  Second pods will start shortly after 6:00pm.

Entry fee is $3 for the evening.  Players will play in pods of 3-4 players.  Time limit will be 30 minutes per player, per pod.

See other Commander format rules on our message forum.

1:30 pm Board Game Day

Players can play any store copies of games for free.

Players can also feel free to bring their favorite board games to play with other local players.

1:30 pm MTG Dark Ascension Game Day

Entry Fee: $10
Format: Standard

Number of Rounds will be determined by the number of participants.
Three packs per player will be added to the prize pool.  All players will receive one booster pack just for playing.
All participants will receive an extended art promotional card (Strangleroot Geist) while supplies last:

Top 8 participants will receive an extended art promo card (Zombie Apocalypse):

There will also be a playmat for the winner.

6:00 pm Warmachine/Hordes Gnarls League

Cost: $10 (this covers all six weeks)

Players will follow all league rules set forth in the following documents:

http://privateerpress.com/files/War-Torn%20Alliances%20Rules_General.pdf

http://privateerpress.com/files/gnarls_Rules.pdf

 

Additional prizes will be awarded at the end of the league including door prizes.

5:30 pm MTG Casual Night

Entry fee is $3.

Players bring whatever decks they want to bring.  Every player will get at least a promo card just for participating.

Any card that appears on any type of banned list is not allowed for Casual Night.

5:30 pm Dungeons & Dragons Lair Assault

Entry Fee: Free

If you think you have what it takes to brave the fiercest foes, fight the toughest battles, and conquer the vilest enemies, we have the Dungeons & Dragonsplay experience for you! Gather your master tacticians and rules experts together to kick down the dungeon doors and begin the assault! D&D Lair Assault is a new Wizards Play Network in-store program that pits tactically-minded players against a super challenge where the difference between victory and defeat is dependent upon your game knowledge, ability to adapt, and a little bit of luck. You’ll pit your wits against some of the most difficult encounters you’ve ever played.

Each challenge is a mega-encounter that plays in just a few hours, but many will need to make more than one run at it in pursuit of victory. D&D Lair Assault challenges are available for a few months, and stores can schedule their sessions at any time during that period.

D&D Lair Assault has been designed for a quality, fun, super-challenging play experience that really encourages repeat play. We’ve designed the kits to accommodate as many players as possible by keeping the focus on the play experience, accomplishments, and bragging rights. Rather than making the challenge all about obtaining a physical “prize,” it’s about having a great time playing a fun D&D game available nowhere else.

 

D&D Fortune Cards will be legal for use!

 

Gearing Up for Danger

Each D&D Lair Assault challenge will specify a level. The second D&D Lair AssaultTalon of Umberlee, is 8th level. Players bring characters of the challenge’s level to your scheduled event to participate. Characters higher or lower level than the challenge’s level are not allowed.

We use straightforward rules to equip characters for their deadly battles. Each character receives one magic item of one level higher than their level (level + 1), one of their level (level + 0), and one of one level lower than their level (level – 1). In addition, characters receive gold pieces equal to the value of one magic item of one level lower than their level (level – 1) to buy other equipment they think they’ll need. Each character may have no more than two consumable items (like potions or magic ammunition) equal to or less than the challenge’s level, and no more than one rare magic item. Note that players may equip their characters with magic items that are less than the stated levels if they so choose.

So, to use our 8th level example above, each character would have one 9th level, one 8th level and one 7th level magic item, plus 2,600 gold pieces to spend on other equipment (both mundane and magical).

8:00 pm Game Closet Poker Night

For legal reasons, this game *IS NOT* open to the public.

This game is open only to Game Closet regular customers and long term friends of the store.

If you do not fit these criteria, you will be turned away at the door.  Again, this is a private game.

 

Players can buy up to a maximum buy-in of $10.  Minimum buy-in is $5.  We will use nickel, dime, and quarter chips.

Players can rebuy as often as they like, but no one will be able to buy more than $20 total for the evening.  This limits the amount of losses for everyone and keeps the game at a friendly level.

The standard game will be Texas Hold’em unless an entire table of folks agrees to a different game.

5:30 pm D&D Encounters

D&D Encounters is open to all players.  Each week consists of individual adventures that are part of larger adventure.  Players can bring their own characters or use one of the pregenerated ones.

This event is free to all players.  The Game Closet has bonus rewards for those of you that dedicate to being a Dungeon Master every week.

5:30 pm Yu-Gi-Oh Open Play

No Charge.

Bring your decks to get some dueling practice.

Bring your cards to trade with other players to work toward building your next deck.

5:30 pm MTG Booster Draft

Players will open three booster packs and build their decks from those packs after drafting the cards.

Entry fee is $15

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